A container is the basic building block for Elements that are grouped together. A container can contain any other element including other containers.

Hierarchy (view full)

Constructors

Accessors

  • get hiddenToRoot(): boolean
  • Gets whether the Element is hidden all the way up to the root. If the Element itself or any of its parents are hidden then this is true.

    Returns boolean

Methods

  • If the current node contains a root, recursively append its children to this node and return it. Otherwise return the current node. Also add each child to the parent under its keyed name.

    Parameters

    • node: {
          children?: any;
          root?: any;
          [x: string]: any;
      }

      The current element in the dom structure which must be recursively traversed and appended to its parent.

      • [x: string]: any
      • Optional children?: any

        The children of the root node.

      • Optional root?: any

        The root node of the dom structure.

    Returns Container

    The recursively appended element node.

  • Appends an element to the container just after the specified reference element.

    Parameters

    • element: any

      The element to append.

    • referenceElement: any

      The element after which the element will be appended.

    Returns void

    Fires

    'append'

  • Appends an element to the container before the specified reference element.

    Parameters

    • element: any

      The element to append.

    • referenceElement: any

      The element before which the element will be appended.

    Returns void

    Fires

    'append'

  • Takes an array of pcui elements, each of which can contain their own child elements, and appends them to this container. These child elements are traversed recursively using _buildDomNode.

    Parameters

    • dom: any[]

      An array of child pcui elements to append to this container.

    Returns void

    Example

    buildDom([
    {
    child1: pcui.Label()
    },
    {
    root: {
    container1: pcui.Container()
    },
    children: [
    {
    child2: pcui.Label()
    },
    {
    child3: pcui.Label()
    }
    ]
    }
    ]);
  • Iterate over each child element using the supplied function. To early out of the iteration, return false from the function.

    Parameters

    • fn: ((child, index) => false | void)

      The function to call for each child element.

        • (child, index): false | void
        • Parameters

          Returns false | void

    Returns void

  • Links the specified observers and paths to the Element's data binding.

    Parameters

    • observers: Observer | Observer[]

      An array of observers or a single observer.

    • paths: string | string[]

      A path for the observer(s) or an array of paths that maps to each separate observer.

    Returns void

  • Resize the container.

    Parameters

    • x: number

      The number of pixels to resize the width.

    • y: number

      The number of pixels to resize the height.

    Returns void

  • Creates a new Element of the desired type.

    Parameters

    • type: string

      The type of the Element (registered by Element#register).

    • args: ElementArgs

      Arguments for the Element.

    Returns any

    The new Element or undefined if type is not found.

  • Type Parameters

    • Type

    Parameters

    • type: string

      The type we want to reference this Element by.

    • cls: Object

      The actual class of the Element.

    • Optional defaultArguments: any

      Default arguments when creating this type.

    Returns void

Events

EVENT_APPEND: "append" = 'append'

Fired when a child Element gets added to the Container.

Example

const container = new Container();
container.on('append', (element: Element) => {
console.log('Element added to container:', element);
});
EVENT_CLICK: "click" = 'click'

Fired when the mouse is clicked on the Element but only if the Element is enabled. The native DOM MouseEvent is passed as a parameter to the event handler.

Example

const element = new Element();
element.on('click', (evt: MouseEvent) => {
console.log('Element clicked');
});
EVENT_DESTROY: "destroy" = 'destroy'

Fired after the element has been destroyed. Both the DOM element and the owner Element instance are passed as parameters to the event handler.

Example

const element = new Element();
element.on('destroy', (dom: HTMLElement, element: Element) => {
console.log('Element destroyed');
});
EVENT_DISABLE: "disable" = 'disable'

Fired when the Element gets disabled.

Example

const element = new Element();
element.on('disable', () => {
console.log('Element disabled');
});
EVENT_ENABLE: "enable" = 'enable'

Fired when the Element gets enabled.

Example

const element = new Element();
element.on('enable', () => {
console.log('Element enabled');
});
EVENT_HIDE: "hide" = 'hide'

Fired when the Element gets hidden.

Example

const element = new Element();
element.on('hide', () => {
console.log('Element hidden');
});
EVENT_HIDE_TO_ROOT: "hideToRoot" = 'hideToRoot'

Fired when the Element or any of its parent get hidden.

Example

const element = new Element();
element.on('hideToRoot', () => {
console.log('Element or one of its parents hidden');
});
EVENT_HOVER: "hover" = 'hover'

Fired when the mouse starts hovering on the Element. The native DOM MouseEvent is passed as a parameter to the event handler.

Example

const element = new Element();
element.on('hover', (evt: MouseEvent) => {
console.log('Element hovered');
});
EVENT_HOVER_END: "hoverend" = 'hoverend'

Fired when the mouse stops hovering on the Element. The native DOM MouseEvent is passed as a parameter to the event handler.

Example

const element = new Element();
element.on('hoverend', (evt: MouseEvent) => {
console.log('Element hover ended');
});
EVENT_PARENT: "parent" = 'parent'

Fired when the Element's parent gets set.

Example

const element = new Element();
element.on('parent', (parent: Element) => {
console.log(`Element's parent is now ${parent}`);
});
EVENT_READ_ONLY: "readOnly" = 'readOnly'

Fired when the readOnly property of an Element changes.

Example

const element = new Element();
element.on('readOnly', (readOnly: boolean) => {
console.log(`Element is now ${readOnly ? 'read only' : 'editable'}`);
});
EVENT_REMOVE: "remove" = 'remove'

Fired when a child Element gets removed from the Container.

Example

const container = new Container();
container.on('remove', (element: Element) => {
console.log('Element removed from container:', element);
});
EVENT_RESIZE: "resize" = 'resize'

Fired when the container gets resized using the resize handle.

Example

const container = new Container();
container.on('resize', () => {
console.log('Container resized to:', container.width, container.height, 'px');
});
EVENT_SCROLL: "scroll" = 'scroll'

Fired when the container is scrolled. The native DOM scroll event is passed to the event handler.

Example

const container = new Container();
container.on('scroll', (event: Event) => {
console.log('Container scrolled:', event);
});
EVENT_SHOW: "show" = 'show'

Fired when the Element stops being hidden.

Example

const element = new Element();
element.on('show', () => {
console.log('Element shown');
});
EVENT_SHOW_TO_ROOT: "showToRoot" = 'showToRoot'

Fired when the Element and all of its parents become visible.

Example

const element = new Element();
element.on('showToRoot', () => {
console.log('Element and all of its parents shown');
});