The render target owning this implementation.
True if this is the backbuffer of the device.
Unique key used by render pipeline creation
Assign a color buffer. This allows the color buffer of the main framebuffer to be swapped each frame to a buffer provided by the context.
The WebGPU graphics device.
The color buffer.
Release associated resources. Note that this needs to leave this instance in a state where it can be re-initialized again, which is used by render target resizing.
The graphics device.
Initialize render target for rendering one time.
The graphics device.
The render target.
Update WebGPU render pass descriptor by RenderPass settings.
The render pass to start.
The render target to render to.
A WebGPU implementation of the RenderTarget.