A WebGL implementation of the RenderTarget.

Properties

colorMrtFramebuffers: FramebufferPair[] = null

A list of framebuffers created When MSAA and MRT are used together, one for each color buffer. This allows color buffers to be resolved separately.

msaaDepthBufferKey: any

Key used to store _glMsaaDepthBuffer in the cache.

suppliedColorFramebuffer: any

The supplied single-sampled framebuffer for rendering. Undefined represents no supplied framebuffer. Null represents the default framebuffer. A value represents a user-supplied framebuffer.