A procedural sphere-shaped geometry.

The size and tesselation properties of the sphere can be controlled via constructor parameters. By default, the function will create a sphere centered on the object space origin with a radius of 0.5 and 16 segments in both longitude and latitude.

Note that the sphere is created with UVs in the range of 0 to 1.

Hierarchy (view full)


  • Create a new SphereGeometry instance.


    • Optionalopts: {
          calculateTangents: boolean;
          latitudeBands: number;
          longitudeBands: number;
          radius: number;
      } = {}

      An object that specifies optional inputs for the function as follows:

      • calculateTangents: boolean

        Generate tangent information (defaults to false).

      • latitudeBands: number

        The number of divisions along the latitudinal axis of the sphere (defaults to 16).

      • longitudeBands: number

        The number of divisions along the longitudinal axis of the sphere (defaults to 16).

      • radius: number

        The radius of the sphere (defaults to 0.5).

    Returns SphereGeometry


blendIndices: number[]

Blend indices.

blendWeights: number[]

Blend weights.

colors: number[]