Create a new ScriptComponent instance.
The ComponentSystem that created this Component.
The Entity that this Component is attached to.
The Entity that this Component is attached to.
The ComponentSystem used to create this Component.
Private
_insertPrivate
Inserts script instance into the scripts array at the specified index. Also inserts the script into the update list if it has an update method and the post update list if it has a postUpdate method.
The script instance.
The index where to insert the script at. If -1, append it at the end.
The length of the scripts array.
Create a script instance and attach to an entity script component.
The name or type of Script.
Optional
args: { Object with arguments for a script.
Object with values for attributes (if any), where key is name of an attribute.
If script instance is enabled after creation. Defaults to true.
The index where to insert the script instance at. Defaults to -1, which means append it at the end.
If script instance is created during preload. If true, script and attributes must be initialized manually. Defaults to false.
Returns an instance of a Script if successfully attached to an entity, or null if it failed because a script with a same name has already been added or if the Script cannot be found by name in the ScriptRegistry.
entity.script.create('playerController', {
attributes: {
speed: 4
}
});
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optional
arg1: anyFirst argument that is passed to the event handler.
Optional
arg2: anySecond argument that is passed to the event handler.
Optional
arg3: anyThird argument that is passed to the event handler.
Optional
arg4: anyFourth argument that is passed to the event handler.
Optional
arg5: anyFifth argument that is passed to the event handler.
Optional
arg6: anySixth argument that is passed to the event handler.
Optional
arg7: anySeventh argument that is passed to the event handler.
Optional
arg8: anyEighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message');
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optional
name: stringName of the event to unbind.
Optional
callback: HandleEventCallbackFunction to be unbound.
Optional
scope: objectScope that was used as the this when the event is fired.
Self for chaining.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
console.log(a + b);
});
// some time later
evt.off();
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Private
resolvePrivate
When an entity is cloned and it has entity script attributes that point to other entities in the same subtree that is cloned, then we want the new script attributes to point at the cloned entities. This method remaps the script attributes for this entity and it assumes that this entity is the result of the clone operation.
The source script component that belongs to the entity that was being cloned.
A dictionary with guid-entity values that contains the entities that were cloned.
Private
swapStatic
EVENT_Fired when a Script instance is created and attached to the script component. This event is available in two forms. They are as follows:
create
- Fired when a script instance is created. The name of the script type and the
script type instance are passed as arguments.create:[name]
- Fired when a script instance is created that has the specified script
type name. The script instance is passed as an argument to the handler.entity.script.on('create', (name, scriptInstance) => {
console.log(`Instance of script '${name}' created`);
});
entity.script.on('create:player', (scriptInstance) => {
console.log(`Instance of script 'player' created`);
});
Static
EVENT_Fired when a Script instance is destroyed and removed from the script component. This event is available in two forms. They are as follows:
destroy
- Fired when a script instance is destroyed. The name of the script type and
the script type instance are passed as arguments.destroy:[name]
- Fired when a script instance is destroyed that has the specified
script type name. The script instance is passed as an argument.entity.script.on('destroy', (name, scriptInstance) => {
console.log(`Instance of script '${name}' destroyed`);
});
entity.script.on('destroy:player', (scriptInstance) => {
console.log(`Instance of script 'player' destroyed`);
});
Static
EVENT_Fired when the script component becomes disabled. This event does not take into account the enabled state of the entity or any of its ancestors.
entity.script.on('disable', () => {
console.log(`Script component of entity '${entity.name}' has been disabled`);
});
Static
EVENT_Fired when the script component becomes enabled. This event does not take into account the enabled state of the entity or any of its ancestors.
entity.script.on('enable', () => {
console.log(`Script component of entity '${entity.name}' has been enabled`);
});
Static
EVENT_Fired when a Script instance had an exception. The handler is passed the script instance, the exception and the method name that the exception originated from.
entity.script.on('error', (scriptInstance, exception, methodName) => {
console.log(`Script error: ${exception} in method '${methodName}'`);
});
Static
EVENT_Fired when the index of a Script instance is changed in the script component. This event is available in two forms. They are as follows:
move
- Fired when a script instance is moved. The name of the script type, the script
type instance, the new index and the old index are passed as arguments.move:[name]
- Fired when a specifically named script instance is moved. The script
instance, the new index and the old index are passed as arguments.entity.script.on('move', (name, scriptInstance, newIndex, oldIndex) => {
console.log(`Script '${name}' moved from index '${oldIndex}' to '${newIndex}'`);
});
entity.script.on('move:player', (scriptInstance, newIndex, oldIndex) => {
console.log(`Script 'player' moved from index '${oldIndex}' to '${newIndex}'`);
});
Static
EVENT_Fired when the script component has been removed from its entity.
entity.script.on('remove', () => {
console.log(`Script component removed from entity '${entity.name}'`);
});
Static
EVENT_Fired when the script component changes state to enabled or disabled. The handler is passed the new boolean enabled state of the script component. This event does not take into account the enabled state of the entity or any of its ancestors.
entity.script.on('state', (enabled) => {
console.log(`Script component of entity '${entity.name}' changed state to '${enabled}'`);
});
The ScriptComponent allows you to extend the functionality of an Entity by attaching your own Script Types defined in JavaScript files to be executed with access to the Entity. For more details on scripting see Scripting.