Picker object used to select mesh instances from screen coordinates.

Constructors

  • Create a new Picker instance.

    Parameters

    • app: AppBase

      The application managing this picker instance.

    • width: number

      The width of the pick buffer in pixels.

    • height: number

      The height of the pick buffer in pixels.

    Returns Picker

Methods

  • Return the list of mesh instances selected by the specified rectangle in the previously prepared pick buffer. The rectangle using top-left coordinate system.

    Note: This function is not supported on WebGPU. Use Picker#getSelectionAsync instead. Note: This function is blocks the main thread while reading pixels from GPU memory. It's recommended to use Picker#getSelectionAsync instead.

    Parameters

    • x: number

      The left edge of the rectangle.

    • y: number

      The top edge of the rectangle.

    • Optionalwidth: number = 1

      The width of the rectangle. Defaults to 1.

    • Optionalheight: number = 1

      The height of the rectangle. Defaults to 1.

    Returns MeshInstance[]

    An array of mesh instances that are in the selection.

    // Get the selection at the point (10,20)
    const selection = picker.getSelection(10, 20);
    // Get all models in rectangle with corners at (10,20) and (20,40)
    const selection = picker.getSelection(10, 20, 10, 20);
  • Return the list of mesh instances selected by the specified rectangle in the previously prepared pick buffer. The rectangle uses top-left coordinate system.

    This method is asynchronous and does not block the execution.

    Parameters

    • x: number

      The left edge of the rectangle.

    • y: number

      The top edge of the rectangle.

    • Optionalwidth: number = 1

      The width of the rectangle. Defaults to 1.

    • Optionalheight: number = 1

      The height of the rectangle. Defaults to 1.

    Returns Promise<MeshInstance[]>

    • Promise that resolves with an array of mesh instances that are in the selection.
    // Get the mesh instances at the rectangle with start at (10,20) and size of (5,5)
    picker.getSelectionAsync(10, 20, 5, 5).then((meshInstances) => {
    console.log(meshInstances);
    });
  • Primes the pick buffer with a rendering of the specified models from the point of view of the supplied camera. Once the pick buffer has been prepared, Picker#getSelection can be called multiple times on the same picker object. Therefore, if the models or camera do not change in any way, Picker#prepare does not need to be called again.

    Parameters

    • camera: CameraComponent

      The camera component used to render the scene.

    • scene: Scene

      The scene containing the pickable mesh instances.

    • Optionallayers: Layer[]

      Layers from which objects will be picked. If not supplied, all layers of the specified camera will be used.

    Returns void

  • Sets the resolution of the pick buffer. The pick buffer resolution does not need to match the resolution of the corresponding frame buffer use for general rendering of the 3D scene. However, the lower the resolution of the pick buffer, the less accurate the selection results returned by Picker#getSelection. On the other hand, smaller pick buffers will yield greater performance, so there is a trade off.

    Parameters

    • width: number

      The width of the pick buffer in pixels.

    • height: number

      The height of the pick buffer in pixels.

    Returns void