A 3x3 matrix.

Constructors

Properties

data: Float32Array = ...

Matrix elements in the form of a flat array.

IDENTITY: Mat3 = ...

A constant matrix set to the identity.

ZERO: Mat3 = ...

A constant matrix with all elements set to 0.

Methods

  • Creates a duplicate of the specified matrix.

    Returns Mat3

    A duplicate matrix.

    const src = new pc.Mat3().translate(10, 20, 30);
    const dst = src.clone();
    console.log("The two matrices are " + (src.equals(dst) ? "equal" : "different"));
  • Copies the contents of a source 3x3 matrix to a destination 3x3 matrix.

    Parameters

    • rhs: Mat3

      A 3x3 matrix to be copied.

    Returns Mat3

    Self for chaining.

    const src = new pc.Mat3().translate(10, 20, 30);
    const dst = new pc.Mat3();
    dst.copy(src);
    console.log("The two matrices are " + (src.equals(dst) ? "equal" : "different"));
  • Reports whether two matrices are equal.

    Parameters

    • rhs: Mat3

      The other matrix.

    Returns boolean

    True if the matrices are equal and false otherwise.

    const a = new pc.Mat3().translate(10, 20, 30);
    const b = new pc.Mat3();
    console.log("The two matrices are " + (a.equals(b) ? "equal" : "different"));
  • Reports whether the specified matrix is the identity matrix.

    Returns boolean

    True if the matrix is identity and false otherwise.

    const m = new pc.Mat3();
    console.log("The matrix is " + (m.isIdentity() ? "identity" : "not identity"));
  • Copies the contents of a source array[9] to a destination 3x3 matrix.

    Parameters

    • src: number[]

      An array[9] to be copied.

    Returns Mat3

    Self for chaining.

    const dst = new pc.Mat3();
    dst.set([0, 1, 2, 3, 4, 5, 6, 7, 8]);
  • Sets this matrix to the given quaternion rotation.

    Parameters

    • r: Quat

      A quaternion rotation.

    Returns Mat3

    Self for chaining.

    const r = new pc.Quat(1, 2, 3, 4).normalize();

    const m = new pc.Mat4();
    m.setFromQuat(r);
  • Converts the matrix to string form.

    Returns string

    The matrix in string form.

    const m = new pc.Mat3();
    // Outputs [1, 0, 0, 0, 1, 0, 0, 0, 1]
    console.log(m.toString());
  • Transforms a 3-dimensional vector by a 3x3 matrix.

    Parameters

    • vec: Vec3

      The 3-dimensional vector to be transformed.

    • Optionalres: Vec3 = ...

      An optional 3-dimensional vector to receive the result of the transformation.

    Returns Vec3

    The input vector v transformed by the current instance.

  • Generates the transpose of the specified 3x3 matrix.

    Parameters

    • Optionalsrc: Mat3 = ...

      The matrix to transpose. If not set, the matrix is transposed in-place.

    Returns Mat3

    Self for chaining.

    const m = new pc.Mat3();

    // Transpose in place
    m.transpose();