The lightmapper is used to bake scene lights into textures.



  • Generates and applies the lightmaps.


    • nodes: Entity[]

      An array of entities (with model or render components) to render lightmaps for. If not supplied, the entire scene will be baked.

    • Optional mode: number = BAKE_COLORDIR

      Baking mode. Can be:

      • BAKE_COLOR: single color lightmap
      • BAKE_COLORDIR: single color lightmap + dominant light direction (used for bump/specular)

      Only lights with bakeDir=true will be used for generating the dominant light direction. Defaults to BAKE_COLORDIR.

    Returns void