Create a new ComponentSystemRegistry instance.
Readonly
animGets the AnimComponentSystem from the registry.
Readonly
animationGets the AnimationComponentSystem from the registry.
Readonly
audiolistenerGets the AudioListenerComponentSystem from the registry.
Readonly
buttonGets the ButtonComponentSystem from the registry.
Readonly
cameraGets the CameraComponentSystem from the registry.
Readonly
collisionGets the CollisionComponentSystem from the registry.
Readonly
elementGets the ElementComponentSystem from the registry.
Readonly
layoutchildGets the LayoutChildComponentSystem from the registry.
Readonly
layoutgroupGets the LayoutGroupComponentSystem from the registry.
Readonly
lightGets the LightComponentSystem from the registry.
Readonly
modelGets the ModelComponentSystem from the registry.
Readonly
particlesystemGets the ParticleSystemComponentSystem from the registry.
Readonly
renderGets the RenderComponentSystem from the registry.
Readonly
rigidbodyGets the RigidBodyComponentSystem from the registry.
Readonly
screenGets the ScreenComponentSystem from the registry.
Readonly
scriptGets the ScriptComponentSystem from the registry.
Readonly
scrollbarGets the ScrollbarComponentSystem from the registry.
Readonly
scrollviewGets the ScrollViewComponentSystem from the registry.
Readonly
soundGets the SoundComponentSystem from the registry.
Readonly
spriteGets the SpriteComponentSystem from the registry.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optional
arg1: anyFirst argument that is passed to the event handler.
Optional
arg2: anySecond argument that is passed to the event handler.
Optional
arg3: anyThird argument that is passed to the event handler.
Optional
arg4: anyFourth argument that is passed to the event handler.
Optional
arg5: anyFifth argument that is passed to the event handler.
Optional
arg6: anySixth argument that is passed to the event handler.
Optional
arg7: anySeventh argument that is passed to the event handler.
Optional
arg8: anyEighth argument that is passed to the event handler.
Self for chaining.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optional
name: stringName of the event to unbind.
Optional
callback: HandleEventCallbackFunction to be unbound.
Optional
scope: objectScope that was used as the this when the event is fired.
Self for chaining.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Store, access and delete instances of the various ComponentSystems.