Creates a new BoundingSphere instance.
Optional
center: Vec3 = ...The world space coordinate marking the center of the sphere. The constructor takes a reference of this parameter.
Optional
radius: number = 0.5The radius of the bounding sphere. Defaults to 0.5.
// Create a new bounding sphere centered on the origin with a radius of 0.5
const sphere = new pc.BoundingSphere();
Center of sphere.
The radius of the bounding sphere.
Test if a Bounding Sphere is overlapping, enveloping, or inside this Bounding Sphere.
Bounding Sphere to test.
True if the Bounding Sphere is overlapping, enveloping, or inside this Bounding Sphere and false otherwise.
A bounding sphere is a volume for facilitating fast intersection testing.