Create a new AnimEvents instance.
An array of animation events.
const events = new pc.AnimEvents([
{
name: 'my_event',
time: 1.3, // given in seconds
// any additional properties added are optional and will be available in the EventHandler callback's event object
myProperty: 'test',
myOtherProperty: true
}
]);
animTrack.events = events;
AnimEvents stores a sorted array of animation events which should fire sequentially during the playback of an pc.AnimTrack.