AnimEvents stores a sorted array of animation events which should fire sequentially during the playback of an pc.AnimTrack.

Constructors

Accessors

Constructors

  • Create a new AnimEvents instance.

    Parameters

    • events: object[]

      An array of animation events.

    Returns AnimEvents

    Example

    const events = new pc.AnimEvents([
    {
    name: 'my_event',
    time: 1.3, // given in seconds
    // any additional properties added are optional and will be available in the EventHandler callback's event object
    myProperty: 'test',
    myOtherProperty: true
    }
    ]);
    animTrack.events = events;

Accessors