# TONEMAP_AGX

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/64089771243fe28a9b9d2b4de538b99b07c75097/src/scene/constants.js#L708

AgX tonemapping curve, the default view transform of Blender since version 4.0. Bright,
saturated colors desaturate towards white, and the result is lower in contrast and saturation
than [TONEMAP_ACES2](https://api.playcanvas.com/engine/variables/TONEMAP_ACES2.md). This neutral, flat look is often used as a base for color grading.
See [TONEMAP_AGX_PUNCHY](https://api.playcanvas.com/engine/variables/TONEMAP_AGX_PUNCHY.md) for a higher contrast version. Based on Filament's implementation
of Blender's AgX.

```ts
const TONEMAP_AGX: 7 = 7
```
