# TEXTURETYPE_SWIZZLEGGGR

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/970d89f6d3bc6667f4e1f88153abd6e7e82ed52c/src/platform/graphics/constants.js#L1733

Texture stores normalmap data swizzled in GGGR format. This is used for tangent space normal
maps. The R component is stored in alpha and G is stored in RGB. This packing can result in
higher quality when the texture data is compressed.

```ts
const TEXTURETYPE_SWIZZLEGGGR: "swizzleGGGR" = 'swizzleGGGR'
```
