# SHADOW_PCF5_32F

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/scene/constants.js#L336

A shadow sampling technique using 32bit shadow map that averages depth comparisons from a 5x5
grid of texels for softened shadow edges.

```ts
const SHADOW_PCF5_32F: 4 = 4
```
