# SHADOW_PCF3_32F

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/970d89f6d3bc6667f4e1f88153abd6e7e82ed52c/src/scene/constants.js#L290

A shadow sampling technique using 32bit shadow map that averages depth comparisons from a 3x3
grid of texels for softened shadow edges.

```ts
const SHADOW_PCF3_32F: 0 = 0
```
