# SHADOW_PCF3_16F

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/scene/constants.js#L383

A shadow sampling technique using 16-bit shadow map that averages depth comparisons from a 3x3
grid of texels for softened shadow edges.

```ts
const SHADOW_PCF3_16F: 8 = 8
```
