# SHADOW_PCF1_16F

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/scene/constants.js#L375

A shadow sampling technique using a 16-bit shadow map that performs a single depth comparison for
sharp shadow edges.

```ts
const SHADOW_PCF1_16F: 7 = 7
```
