# GSPLAT_BUDGET_TARGET

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/scene/constants.js#L1327

The splat budget is a target: LOD detail is raised until [GSplatParams#splatBudget](https://api.playcanvas.com/engine/classes/GSplatParams.md#splatbudget) is
used up, wherever the camera is. The LOD distances of each GSplat still shape how detail falls
off with distance and how it divides between GSplats, but not how much of it there is. The
default.

```ts
const GSPLAT_BUDGET_TARGET: "target" = 'target'
```
