# DEPTHRESOLVE_MIN

Variable · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/platform/graphics/constants.js#L407

The depth value of the multisampled depth buffer is resolved by taking the minimum value of all
samples - with a standard depth buffer this selects the nearest surface, which is a conservative
and stable choice for depth-consuming effects. This is the default. See
[RenderTarget#depthResolveMode](https://api.playcanvas.com/engine/classes/RenderTarget.md#depthresolvemode).

```ts
const DEPTHRESOLVE_MIN: "min" = 'min'
```
