# RenderComponentSystem

Class · extends [`ComponentSystem`](https://api.playcanvas.com/engine/classes/ComponentSystem.md) · category: Graphics

Source: https://github.com/playcanvas/engine/blob/f059dc005842f76e052cdf44d8370c8c7ec475ac/src/framework/components/render/system.js#L54

Allows an Entity to render a mesh or a primitive shape like a box, capsule, sphere, cylinder,
cone etc.

## Inherited from [ComponentSystem](https://api.playcanvas.com/engine/classes/ComponentSystem.md)

- `fire(name: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any, arg5?: any, arg6?: any, arg7?: any, arg8?: any): EventHandler`
- `hasEvent(name: string): boolean`
- `off(name?: string, callback?: HandleEventCallback, scope?: any): EventHandler`
- `on(name: string, callback: HandleEventCallback, scope?: any): EventHandle`
- `once(name: string, callback: HandleEventCallback, scope?: any): EventHandle`
